Jackson Cantrell’s Weblog

A few people, a lot of agents, and who makes the calls.

A few people, a lot of agents

Pixel art of the KVRD radio studio at dusk, seen from behind the crew. Three people sit at a long mixing console covered in tiny blinking lights, one in headphones at a boom mic, and a fourth stands beside them, turned toward the window, pointing at the ridge with a coffee mug in the other hand. Through the big window the sun sets behind purple Verdugo ridges with a radio tower on top, and hundreds of lights are coming on across the valley. A rack of blinking gear stands on the left and a red ON AIR sign glows on the right.
Three or four people at the board, and a lot of little lights doing the work. The people are the ones with their hands on the faders.

In February, on Barron’s Streetwise, I said I could imagine a team of five, maybe ten people soon building software very similar to what a team of 500 builds. I’d go further now. I think three or four engineers directing thousands of agents can build better software than a team of 500. I also think that only holds if the people keep the decisions. This post is mostly about the second half of that sentence, because it’s the half that tends to get dropped.

What the agents are for

Agents supply volume. They can read a whole codebase, draft a fix, write the tests, try three approaches and report back on all three, and do that for dozens of tasks at the same time. Work that used to be limited by how many hands you had is now limited by something else.

That something else is judgment. Somebody still has to decide what the product should be, which of the three approaches fits the system, what “done” means, and which shortcuts are fine and which ones will hurt later. Agents can offer an opinion on all of those. They can’t be accountable for them, and they don’t carry the history of why the team made the calls it made last year.

Why a small team can win

A team of 500 has a coordination problem before anyone writes a line of code. Intent gets diluted as it moves through planning, handoffs and meetings. By the time a decision reaches the person doing the work, it’s often a summary of a summary.

A team of three or four doesn’t have that problem. The people who hold the taste and the intent are the same people directing the work. When the agents bring something back, the person reviewing it knows exactly what was meant, because they meant it.

So the small team’s taste and intent filter through, and the agents supply the volume. That’s the whole bet. It isn’t that agents are smarter than 500 engineers. It’s that a few people with a clear idea and a lot of help can stay coherent in a way a large organization struggles to.

A two-panel pixel diagram. Left, headed A team of 500: an org chart with one boss holding a small lit idea, four managers, sixteen leads and rows of tiny people widening into a pyramid of 500. The boss’s coral colour fades with each layer until the bottom rows are plain grey, labelled A summary of a summary. Right, headed 3 or 4 people: four people at the top, with coral lines labelled Taste + intent fanning down over rows of little teal robot agents, labelled Thousands of agents: volume.
Same idea, two ways to carry it. On the left it’s a summary of a summary by the time it reaches anyone; on the right it gets to every agent intact.

Where it goes wrong

The failure is easy to fall into: let the agents decide by default. Accept what comes back because there’s a lot of it and it looks fine. Merge the plausible change. Skip the question you would have asked a colleague.

When that happens, a small team with thousands of agents doesn’t build better software. It builds more software, faster, with nobody really steering. The work drifts toward whatever the agents find easiest, and the product ends up shaped by defaults instead of choices.

Keeping the decisions means a few concrete things to me:

  • Agents propose, people decide. An agent’s job is to bring a short, clear choice to a person, with the real context attached. The person’s job is to make the call, not to stamp it.
  • Decisions get written down, with who made them. An agent that runs into the same question next week should find the answer, and know whose answer it was.
  • Some calls stay with people. Direction, spending, credentials, and anything that’s hard to undo.
  • The system is auditable. If thousands of agents are working, you need to be able to see what they did, see why, and stop them.

What the people actually do

On a team like this, the engineers spend less time typing code and more time on the parts that were always the hard parts: deciding what to build, reading what came back, noticing when something is off, and saying no.

That’s still engineering. It might be more of it. Reading an agent’s change well takes the same knowledge as writing it, and choosing between three plausible designs takes more.

It also asks for a skill engineers don’t always get to practice: turning a pile of output into a decision someone can make. I wrote about that in Don’t be a meat proxy. Getting the agents to coordinate with each other, without taking the decisions away from the people, is its own problem; that’s Agent mail, and who gets the last word.

Why I care about this

The point isn’t to need fewer people. It’s that a small group with a clear idea can now build what used to take an organization, and build it well, as long as they stay in charge of it. I’d like more software to be made that way, and I’d like it to be better software, not more slop.

That’s the work I want to do: helping small teams run a lot of agents while the people keep the decisions. There’s more about me and how I work on the about page.

Jackson Cantrell

Jackson Cantrell is an AI-native CTO and agentic engineering leader in Los Angeles. He helps small teams build software with many AI agents at once while people stay in charge of the decisions, and he helps teams that are new to agentic tools get up to speed.

He and his brother Clay Cantrell were early contributors to Gas Town, which shipped multi-agent orchestration and agent-to-agent mail in January 2026, weeks before Claude Code added agent teams. They run their own agent mail system across machines. Jackson built emBEADings, an open-source tool for the Beads issue tracker that Gas Town runs on.

Before that he was on the founding team at Dyrt, an organic waste startup, where he was hired to lead marketing and went on to lead product. Customers asked for tools, so the team built waste bill analysis that showed true diversion rates and hidden fees, invoice ingestion, waste stream tracking, an integration with Schneider Electric Resource Advisor, and Dyrty Vision, a computer vision system that tells food scraps from wasted food and reports back to food and beverage teams. Dyrt grew from 1,000 to 1.5 million pounds of food waste a month, signed national deals with a grocery chain and a hotel chain, and ran a facility in Vernon, California that employed 30 people.

Dyrt was an attempt to fix a broken California recycling industry. Jackson, Clay and the Dyrt team published an audit of Los Angeles's RecycLA franchise, which found that at most 18 to 24 of every 100 tons of commercial waste could be counted as diverted from landfill. He learned the hard way how well-meaning but burdensome rules and entrenched interests can sink a facility that works: the permit for Dyrt's indoor composting facility in Vernon went before the Vernon City Council in August 2026 and was carried into September. The company ran out of money that fall, and his last day was October 1, 2026.

Earlier he reported on tech and finance as a producer and co-host of Barron's Streetwise with Jack Hough, led audio product at Finimize, and reported for public radio: KCRW in Los Angeles, and North State Public Radio, where he was part of the team whose 2018 Camp Fire coverage won an Edward R. Murrow Award. He studied neuroscience at Brown University.

He is open to conversations, collaborations and new roles: jaxtrell@gmail.com.

How he works

Projects

Work history

Press

Jack Hough, host of Barron's Streetwise, interviewed Jackson about going from no coding to shipping software with AI agents, and about rebuilding this site with Gas Town as a fictional 2002 college radio station.

Stories

Links